Last but not least, Odin sealed the access to Svartalfheim, jealously keeping the realm's richness for Asgard and allowing nobody to visit it - save for the Aesir and the Dwarves themselves, who were still free to come and go as they pleased.īut after centuries of isolation and shortly after the end of Fimbulwinter, the sanctuary was seemingly broken as Kratos, Atreus and Mimir embarqued on a journey to find and save the Norse God of War, who they believed was kept captive somewhere in Svartalfheim. The political and economical bounds between Asgard and Svartalfheim were so strong that even by the time Ragnarök arrived, the Dwarven realm remained loyal to the Aesir until the very end. What was supposed to be an amicable settlement between the two realms progressively became a firm alliance, a fact acknowledged by both sides. This cunning policy proved highly successful as even the resistance movements were rather inefficient and quickly dealt with, while monuments to the glory of the All-Father were erected. In order to keep the Dwarves on check and aware that he needed Svartalfheim's support, the All-Father deliberately granted them a privileged treatment compared to the other realms. The environmental pollution caused by this campaign of industrialization eventually forced the Dwarves to rely more and more on Asgard in order to get food, slowly but surely strenghtening Odin's hold on the the realm. More than that, the Dwarves notably offered their skills to build high-tech war machines to help Odin prepare for Ragnarök. The cities and key installations were placed under Aesir surveillance, and many alarm systems cleverly installed. Since Svartalfheim was in no position to put up a fight, the Aesir progressively imposed a forced industrialization of the realm by the setting up of mining rigs, harvesting ore for armaments and fat from marine cetaceans for oil, all to Asgard's sole benefit. But instead of conquering the Dwarven realm by force, Odin cleverly chose to blackmail them by economical means, thanks to the advices of his best partner in crime. Traditionally associated with smithy and weaponry, Svartalfheim is also the richest realm in minerals and natural resources, making it the financial heart of the Norse realms.Įven though the Dwarves are rather unwelcoming and discreet people, unwilling to share the secrets of their homeworld or mix themselves with the other races, they inevitably caught the attention of the Aesir, who needed high quality weapons and Svartalfheim's mineral resources to ensure their conquest of the Nine Realms. Displaying an unparalleled talent in architecture, they built exquisite houses that gradually gave birth to small and reclusive communities. The warm and wet environement of Svartalfheim as well as its particular geology greatly favored the development of Dwarven infrastructures all around the realm, which in turn facilitated the establishement of numerous workshops and pitmines, from where the Dwarves extracted their high quality ore. Thanks to their wise management, it is safe to assume that Svartalfheim thrives much better than any other realm. Famed for their architectural skills, renowned blacksmiths and outstanding builders, the Dwarves also display unparalleled business and financial accumen, meticulously exploiting their virtually unlimited resources in perfect symbiosis with their homeworld. Svartalfheim, also known in Old Norse as Niðavellir, is one of the Nine Realms of the World Tree and the homeland of the Dwarves. –Description of Svartalfheim on the Field Notes Only disreputable folk still trade in hacksilver. Just be sure to visit an Aesir currency exchange first. Prefer a stiff drink? The taverns of the capital city are just a boat away. Mountaineering your thing? Hop on a hydro-train and enjoy the view. Love caving? Svartalfheim is full of mines perfect for exploring. Known to the Dwarves as Niðavellir, their home realm boasts experiences sure to satisfy any vacation desire.
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