That was a limited-power machine with a tiny screen. Character portraits, the box art, and various concept artworks are quite something to look at - but the game itself often doesn’t really resemble them.īack on the Nintendo 3DS, where this series had its genesis, this made more sense. He hasn’t contributed to this game, but his striking style is carried through in BD2’s art, which is from Hajime Onuma and Naoki Ikushima. The art of the Bravely series was defined by legendary Japanese gaming artist Akihiko Yoshida, known for his work on certain Final Fantasy titles and Nier Automata, among others. This isn’t necessarily an art style problem, but more a presentational problem. At worst it offers up an unpleasant sort of artistic whiplash. This is a game with gorgeous, painterly backgrounds that beckon you deeper into BD2’s medieval world… But then dead-eyed character models gesticulate their way through story scenes with repeated animations and I’m yanked right back out. The presentation, however, is where I get stuck. To see this content please enable targeting cookies. In terms of how it plays, I generally rather love it. It’s challenging - sometimes a little too much for its own good, in fact - but ultimately rewarding. Its combat is texturally rich, full of depth and wide-ranging battle options. On one hand, it’s a Japanese role playing game for true aficionados of the genre. As a high definition 2021 video game, it sometimes falls short. As a retro RPG revival, Bravely Default 2 is faithful and full of heart, just like its predecessors.
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